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Battlestations: Midway [RIP ]


Battlestations: Midway is set in the Pacific Theater of Operations during World War II. In the single-player campaign, you play as Henry Walker, a Navy recruit who shows up at Pearl Harbor just in time for the Japanese attack in December, 1941. From there, your skills as a commander are put to the test in historical battles such as the Battle of the Coral Sea and, eventually, the Battle of Midway. Between battles, you'll see rendered cutscenes intended to develop a story about Henry Walker's rise through the ranks to eventually become the captain of the massive aircraft carrier known as the USS Yorktown. The dialogue in the story is forced and almost comically bad at times, but the characters do a decent job of personalizing the battles, and it's gratifying to see your recruit go from cruising around a harbor in a tiny PT boat to commanding fleets of ships out on the open sea. There are 11 missions in the single-player campaign, and although some of those missions can easily take the better part of an hour to complete, you can easily finish the campaign in four or five hours. There are 10 extra challenge missions focusing on specific types of units from both the Japan and US forces, but the challenge missions aren't as exciting as the larger story battles. Despite these bonus missions and the inclusion of a very good online multiplayer game, it's disappointing that the single-player campaign is so short.

Ripped:
-Only movies.

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Virtual Villagers 2: The Lost Children

Continue the epic story of the castaways of Isola in Virtual Villagers: The Lost Children.
Guide your tribe as they rescue a group of lost children and help them survive new adventures. Your villagers need to become farmers, builders, scientists, parents and make decisions about unpredictable “island events”. Lead your villagers as they solve all new puzzles and hidden mysteries of the west shores of the island. Will your tribe survive?

Game features:
• Runs in True-Real Time: new surprises every time you turn the game on.
• Explore a new part of Isola: the west shore. All new puzzles, technologies, and iIsland events!
• Dozens of unique collectibles for children to retrieve.
• Raise children resemble their parents.
• Watch your villagers thrive, then grow old, slow and grey.
• Build a sewing hut and purchase new outfits for your own villagers. Give your scientists uniforms. Award your top villagers with something special.
• Build a sewing hut and purchase new outfits for your own villagers. Give your scientists uniforms. Award your top villagers with something special.
• Award your wisest villagers with persistent totems to customize your village.
• Care for your weak and sick in a tropical hospital.
• Amazing original soundtracks and ambient sound effects.
• Real-Time: new surprises every time you turn the game on!

System requirements:
• Windows 95/98/ME/2000/XP/Vista
• DirectX 7
• 800 Mhz
• 256 MB RAM

Resolution: 800x600 32-bit Fullscreen/Windowed

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The Haunted House


The Haunted House is an icon based adventure game. You play as a resurrected Vampire Slayer and search throughout a haunted house to find and kill the vampire. As your adventure goes on you have to pick up items and solve puzzles (Sometimes with an item).


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Xiah


Xiah, published by OnNet USA, is an Asian-themed martial arts massively multi-player on-line game where players interact with one another in a virtual world.

This adventure is set in a fantasy world where four warriors battle the evil Blood Emperor in an epic struggle of good versus evil. Xiah allows players to choose between using a keyboard or a controller when playing the game. Players have the option to play with other players or alone and are able to upgrade weapons an unlimited number of times.The quick reflex action feature gives players more realistic combat movement during battle situations by allowing continuous hitting action.

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Zymph: Campaign Setting (2nd Edition)


Step into a world of grand fantasy and legend.

And never leave. Zymph is not just another fantasy world for the Dungeons & Dragons game system – it is a living, breathing, constantly evolving planet full of unique places, people, and creatures.

Learn the secrets of the Millennium Tree. Embrace the ancient gods. Choose one of many organizations to affiliate yourself with.

Explore the massive three-sunned planet, and discover lands never before seen by mortal eyes. Step into Zymph. And never leave. After all – why would you want to?

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Rappelz 1.0 beta


This is the official game client for Rappelz. Rappelz is a MMORPG (Massively Multiplayer Online Role-Playing Game) set in a medieval fantasy world, with features designed to appeal to both casual and hardcore players alike. Rappelz comes with extensive lists of quests, allowing users to play solo and/or group up and level at their leisure. Along the way, you will be able to customize your character with a deep job system that allows for unique character builds. You will fight using a combat system that allows the usage of pets, tamed from various parts of the Rappelz world, to fight alongside and assist you. The pets can be leveled up as well, with their own talent and job skills.

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Full Client of Thang Online


Thang online game is based on fully 3d mmorpg that has unique and various concepts as compared to other mmorpg games.

Features:

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Knight Online Version

We invite you to the world of Knight Online, a massively multiplayer online role-playing game (MMORPG) that utilizes a party system where you help your fellow players to advance. A prominent and exciting feature of Knight Online is the involving, persistent, large-scale war between players. Upon registering and creating your character, you must choose between two nations: El Morad, the nation of the human race, and Karus, the nation of the Orc tribes. The successful player will seek to join forces with others of his or her nation in order to obtain victory. By enduring battles, that character may also become a hero in the Knight Online World. He may also receive a title and reward from the King, become the lord of his own castle, and even rule over a city. Version 1.453 features visual changes such as the user interface have also been streamlined to maximize screen space as well as the ability to change the sizes of chat and information windows.

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Kohan: Ahriman's Gift Full iso

What Kohan: Ahriman's Gift Is About:
Players will need to use a mix of strategy, tactics, and resource management for successful kingdom building...
more »

Platform: PC Games

Genre: Strategy

ESRB Rating:
"Kohan: Ahriman's Gift" is rated Everyone, for Realistic Violence

Kohan: Ahriman's Gift Special Features:
• 3 campaigns
• 2 additional tutorial campaigns
• 40 custom designed maps
• Fully functional map editor with powerful random map generator
• Over 90 units and 70 different heroes
• Over 100 spells and 75 echnologies
• 30 complex AI players
• 7 game types including Bloodbath and King of the Hill
• Multiplayer support for up to 8 players over Internet or lan.


Credits:
• Developer: TimeGate Studios
• Publisher: Strategy First
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Age of Wonders Shadow Magic

























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Worms 4 Mayhem RIP

After the tactical RTS play of Worms Forts Under Siege, Worms 4: Mayhem is a return to the series' trademark gameplay and sees Team 17's core Worms design and development team regrouping for a 3D game of explosive annelid annihilation. With players controlling the worms in single player or 4-player team games, everyone's armed with a massive variety of wild weapons, as ingenious as they are incendiary.

The worms' armoury of brilliantly conceived classic weapons return and is built on with even more devilish devices, including the Poison Arrow, Sentry Gun, Tail Nail and the Bovine Blitz, which unleashes a bombing raid of cows. Customize your worm's character in an all new Worms creator feature and unleash annelid annihilation across 25 single-player missions and 20 multiplayer maps.

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The Price to Play



Massive online games have really come into their own as a genre. We are in the middle of a boom in new game production, though we have yet to see how many of the boom time games are able to support themselves over the long term. Much of what I wrote in the State of the Game series of articles is being overturned. While innovations in play style, theme and content create new and interesting experiences, innovations in business model and payment structure cause us to question how we relate to the genre as a whole. Today we take a look at the payment structures for three different online games, two of which are online now and one of which will be entering Beta soon. Their unique payment plans present interesting alternatives to the traditional buy the game and then pay $12.95 a month plan popularized by Everquest et. al.

Disclaimer: Properly reviewing a MMORPG takes a sizeable time investment. While I have played two of the three games discussed herein for the double-digit hours required for basic familiarity, by no means do I have the double-digit days required for extensive knowledge of either. (I have, of course, no time with The Chronicle, given its' pre-release status.) As this game is primarily concerned with the economic implications of business structures, limited experience should not be an obstacle. However, readers are advised to take comments regarding interface, playability, etc. with a grain of salt.

Guild Wars is the flagship game for alternate payment plans. Having been on retail shelves since April,, Guild Wars remains free to play after the initial purchase. While their stated intent is to maintain revenue through continually releasing "Chapters," the first nine months have shown no retail level expansions, only content drops through patching. (Guild Wars claims not to have patching. It does. The patching, here called updating, is done in the background during play rather than up front through a different application. Time will tell which version delivers superior interface quality.) To match the revenue stream of a traditionally structured MMORPG, Arena Net would have to produce one chapter approximately ever four months. As they have shown no sign of doing so, we must conclude that they are working with less revenue/user and thus have fewer resources to throw into development/support, etc. Guild Wars focus on pvp content in the endgame will help to abate this somewhat. First, PVP content requires less investment. Because of the evolving nature of competition in a complex environment, players will in some sense create new challenges from one another with only a baseline level of tuning required on the part of the game's creators. Secondly, competitive players are extremely motivated to buy expansions. Despite the ridiculous claims of the Guild Wars FAQ that you can still compete with players who own more chapters than you, if a new chapter has any options that are better than, or even as good as, existent options, every player wishing to remain competitive has to rush out and buy it immediately, lest they fall behind. Hopefully, this competitive player base will be enough to provide Guild Wars with the income potential it needs on the long term, as its' success will be a big step toward validating the possibility of payment structures beyond simple subscription.
Flyff is another game without a monthly fee. Flyff takes the free plan a step further by providing its client software for download. (Try it. You can download the game, patch it and be playing in a couple hours without investment.) The only revenue generated by Flyff's owner/maintainers comes in the form of sales of items from a "premium store" stocked with in game merchandise (and, to a lesser degree, sales of residual real world merchandise.) This premium store model, while an interesting way to allow the hardcore to support the game for the general player base, is not going to support the level of income necessitated by corporate underwriters. This is fine, of course, because Flyff is clearly a labor of love and not intended as a massive moneymaker. The game shows much more coding genius than it does commercial polish and is exceedingly light in the showing new players around department and while it will never be the next big thing it will very likely last until progressing technology erodes the influx of new players.

The Chronicle is a monthly subscription game by MMOCenter.com. While you do pay a monthly fee to play, you pay for an account that expands across all current and future MMOCenter games. They are presenting the transaction as buying a service rather than a product. While this has interesting implications for ownership of your characters and their items, they are no larger than those presented by online games in general. Interested readers are encouraged to take a look around MMOCenter's site. Their plans are ambitious and if they manage to pull together even some of what they suggest, their games will be well worth the larger than normal ($20) monthly fee, particularly given the rather generous preorder offer. It seems that the monthly fee being spread across games will cause lessened development on a per game basis, but we must wait and see whether this results in an increase or decrease in overall play quality.

These three are far from the only games proposing to roll over the basic one game one month one free structure. When making your mmorpg decision, stop and think about what you pay, what you get, and what they claim. All three have to line up to make the experience worth your while.

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Mathematica Algorithms and Puzzles


If you studied math, engineering, or computers in high school and college then you most likely have heard of "Mathematica" software. Mathematica is a robust software program that can complete a multitude of functions. For example, you can use it to graph and understand complex Calculus problems or you can use Mathematica to model an engineering problem such as the New Orleans levee system. (Apparently they didn't use Mathematica software to test the strength of the levees!)

Mathematica is not just any math and science software program. It can cover such a wide range of situations with different parameters and factors that it is an exciting piece of software. Mathematica is based on sets of algorithms that are unique in nature. Mathematica software was created by physicist Stephen Wolfram in 1988. It is used in many secondary schools, colleges, and universities around the nation. I have used it in my calculus, physics, and engineering classes.

The reason I am writing about Mathematica today is that Stephen Wolfram authored a book in 2002, titled "A New Kind of Science" that I think any puzzle fan would like. This extensive book will spark the interest of not only math lovers, but puzzle lovers as well. Math and puzzle aficionados can relate to the joy of spending time trying to figure out the solution to a problem.

"A New Kind of Science" attempts to explain the mysteries and puzzles of the universe. Stephen Wolfram has devised a new method and perspective of looking at these mysteries including engineering laws of thermodynamics and biological explanations. He tested his theories by creating software programs that are based on various algorithms. He wished to show that a simple algorithm will not always yield a simple answer. And vice versa, a complex algorithm will not always yield a complex answer. He has set out to prove that he can solve any puzzle that comes his way by using specific algorithms.

This is not an entirely new perspective, but the depth at which he has done his research and presents his solutions makes it a credible point of view. Perhaps different industries will take note of his findings. Computer technology is advancing at a rapid pace everyday and he is looking for ways to improve various software systems and code protocols.

What is exciting is that he is attempting to create a new form of science. He seeks to solve the puzzles that were once deemed unsolvable. Isn't that what we all strive to do as puzzle and game lovers? Solve the puzzle before everyone else does or create a puzzle of our own for others to figure out? Creating a puzzle is a puzzle in itself!

Want to learn more about Stephen Wolfram and his "New Kind of Science"? You can actually download and read his book at his website: http://www.wolframscience.com. He discusses the algorithms as they relate to everything from biological issues to finance. For example, in the Finance section he discusses the notion of randomness as it relates to stocks, bonds, and commodities.

So take a look at Stephen Wolfram's work if you feel like taking a break from your puzzle or game. You can learn the behind-the-scenes information about problems and puzzles that is really fascinating. It will help you to appreciate and marvel at the complexity of puzzles and games.

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City of Villains - Part 2



In part one of this review we talked about the larger issues surrounding City of Villains as it relates to City of Heroes and possible ethical concerns parents may have with its content. Today we get to talk about the interesting stuff: Gameplay.

Characters:

No question about it, your character is a villain. Your options for visual customization are incredible, with combinations likely numbering well into the tens of millions. Even more so than City of Heroes, you will run into other characters and think "wow, how did he get himself to look like that." The options are also a little more extreme than in CoH, with devil tails, skull heads and satyr hooves among the more pedestrian options. There is also a random selector that comes up with interesting, if monochromatic options for the less fiddly among us.

Once you've gotten over the playing dress-up portion of character creation you have to make a few initial power and archetype choices. Do not make these lightly, as they will have a greater effect on how you character plays than anything else you do over the course of the game. It's not uncommon, in fact, to restart several times until you find a power set that fits your playing style.

Your primary choice is that of Archetype. The five Archetypes are notable both in how they differ from one another and in how they compare to their City of Heroes counterparts.

Brutes: Brutes are straightforward damage dealers. Their secondary powers come in the form of damage abating armor. They also have a third bar below health and stamina that measures the amount of built up rage in the Brute's system at the moment. This rage acts as a direct multiplier to damage. It builds as you fight and degrades over time, motivating the Brute to rush into combat, possibly before he and his party members are ready. This also pushes forward the primacy of any and all methods to conserve stamina so that you can fight longer. Brutes make fascinating solo characters, forcing you to balance health and stamina, sometimes turning off your armor powers mid fight so that you can have enough fuel for one more group of enemies while you're still angry.

Stalkers: Stalkers hide. All the time. While this doesn't sound that exciting, what it means in a practical sense is that a stalker will start every fight with a free double damage hit on the enemy of choice. Once the Stalker has blown his ambush, he is a lot like a brute with different weapon/armor options and no rage bar. Stalkers, particularly when solo, have a number of interesting options for hit and run tactics which really come into their own with level 14 and the acquisition of one of the travel powers (super speed being the most exciting for this application, though leaping is never far behind.)

Corrupters: Corrupters are the Blaster of City of Villains. Their primary focus is on ranged damage dealing and they have an ability called Scourge that boosts their damage against weakened enemies. Unlike City of Heroes Blasters, Corrupters actually have useful secondary powers, with an array of heals, self and party buffs and enemy debuffs making your choice of a secondary power set potentially more defining than your primary which will, at the end of the day, be all about lobbing damage in the direction of the (other) bad guys.

Masterminds: Masterminds lead minions. Each of the four types of mastermind (Zombie, Mercenary, Ninja and Robot) can summon an array of minions and then empower those minions to go out and fight the Mastermind's battles. This makes them a very complicated, but very powerful class. The distinctions between the four different minion types exist, though they are often more thematic than practical. You should certainly choose the one that most appeals to your character concept rather than sucking it up to go with a more powerful choice. The Mastermind is a great choice for players who always want things to do. At the higher levels, you will have the ability to individually command six minions in battle as well as managing your own powers.

Dominators: Dominators excel at making certain a situation stays under control. Each of the different Dominator power sets has a variety of holds, slows, immobilizes, etc. to make sure that your enemies can't effectively take action against your party. In response to the common criticism that City of Heroes Controllers took forever to kill anything after they'd used their control powers, Dominators have secondary powers that do ranged damage rather than buffing the party. This makes for a more interactive experience, though it means that you really can't make a pure support character within the archetypes.

The five archetypes, each one having four to six primary power sets and a similar number of secondary options make for plenty of variety in play styles and team composition. New players should experiment until they find something that suits.

Once you've settled on a character, you traipse about the Rouge Isles either engaging in mindless violence (which is fun, but only for a while) or doing missions for various contacts, starting with a few Arachnos operatives on Mercy Island and branching out a bit after that. New to City of Villains is the newspaper/broker system which serves as a method of new contact acquisition as well as giving characters that have exhausted their contacts a source of steady, if unexciting, missions. While this does alleviate the common problem in City of Heroes where a character would run out of missions a full level before getting new contacts, it also destroys some of the cohesion in moving through a grid of contacts and the feeling of knowing people who know people. It also creates some very frustrating moments when you do a series of newspaper missions and return to a broker expecting to be introduced to a new contact only to be sent on your way after doing the broker's heist or worse, just told that the broker (who left you a message in the paper) simply has nothing for you. The game is in desperate need of some additional guidance to tell players what they generally should be doing at any given time.

The only other significant complaint we have about the game is that there is a fair bit of lag. The amount varies quite a lot from system to system and zone to zone, but everyone who has a travel power that carries them above the roofline has learned to use it carefully, lest the view cause potentially dangerous slowdowns. This problem has also kept us from exploring the game's PvP areas in much depth, as mobility and response time are crucial in that environment. We are, however, looking forward to putting together a large enough super group to participate in the game's base raiding system, which promises to get rid of a lot of the large area lag problems we have in the open PvP areas.

Speaking of Supergroups, the base editor is a building level version of everything that is right about character creation. You can have whatever type of base you want, though there could stand to be a little bit better explanation of the function of each base component. Bases serve both a recreational function and as your defensive area for the raiding function, making design an interesting exercise in balancing form vs. function.

All in all, City of Villains is a good time. It lacks the breadth that a World of Warcraft (to which all mmorpgs will be compared for some time) has, but the core play is enjoyable enough to merit a purchase and at least a few months of subscription. CoV is also a much easier game to play for short periods of time, making it an excellent choice for groups with busy schedules.


City of Villains - Part 1


City of Villains is Cryptic Studios latest entry into the MMORPG genre. As with City of Heroes, Cryptic has paired with prolific inline game publisher NCsoft (Lineage, Auto Assault, Guild Wars, etc.) We'll look at the game from a high level perspective in the first part of the review, considering the implications of the release format and some of the ethical and parental problems that a game like this creates. In the second part of the review we'll get into the game mechanics and minutiae.

Like any MMORPG, City of Villains has depth. This is a game you can play for a very long time without feeling that you've done quite everything. What it lacks, however, is breadth, at least at the low end. All characters go and identical introductory mission and then have almost identical experiences for the first 6 or so levels. While there is some variation, there isn't enough to make creating a new character seem like somewhat of a chore, which is a shame given the beautiful creation and costuming system. This linear early game feels like a regression from City of Heroes, which had two starting areas and multiple paths within each, creating the feeling that each character was having a unique experience from the get go.

Speaking of City of Heroes, there was a lot of speculation before CoV came out regarding the relationship of the two games. The publishers have been very vocal in stating that CoV is not an expansion of CoH, but is a standalone game in its own right. While it is true that you could by City of Villains alone and play it that way, the statement rings a little hollow. Heroes and Villains occupy the same servers. Indeed, you select them from the same login (though you get more character slots with both games, creating ample space.) They even interact with one another in various mid to high level PvP areas. That said, City of Villains isn't exactly a normal expansion either. While it does contain content for City of Heros characters in the form of bases and the aforementioned PvP areas, the vast majority of the content can only be experienced with Villain characters. (Heroes and Villains cannot generally visit one another's home zones. Some missions take place there, but they are in instanced versions of the appropriate area, not the actual player spaces.) In the end, City of Villains is something new, neither exactly a new and distinct game nor merely an extension of the old. Cryptic has done a good job of integrating the two games and of separating their launches enough that City of Villains could incorporate enough new material to make it feel fresh.

Some of that new material may create parental concern. Make no mistake about it; your character in this game is a villain. You would have to be extremely careful in your mission selection to avoid robbery, extortion, blackmail, kidnapping and a host of other crimes. The game stops short of explicitly spelling out murder, though a number of your missions use euphemisms. It's left to the player to imagine the exact outcomes of his or her actions which, given the hospital grid built into the City of Villains world isn't entirely clear. Violence in the game is very abstract. You spend the vast majority of your time hitting/blasting/blowing up assorted other bad people, but you don't generally see blood. Corpses look for the most like they've passed out and there is no graphic violence whatsoever. You do, however, enact your cartoon style violence on a number of what would be considered good people, most notably the local police force. This is a rather interesting ethical statement from a company that took a large and well developed faction of Neo-Nazis out of City of Heroes. Remember, kids: Its okay to punch a cop, but don't fight Nazis, because they're too evil and you might get some on you. The violence, particularly when it is exalted by many of the in game characters, may create some parental concern. It is certainly a different sort of violence than you would find in a military FPS or in a Grand Theft Auto, but it is there and must be acknowledged. That said, were I to have children, I would let them play this sort of game after a discussion of what parts of it are, and are not, examples of things not to do in the real world. How said children would manage to get the game away from me to log any significant play time is, of course, another matter.

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Children and Online Games

by Laura Rupert

There are some concerns which have been expressed by parents these days regarding computer games and kids. Some of the concerns relate to content while others deal with the computer games taking up all of the children's time which should be spent doing homework. However, computer games are the farthest thing from worthless distractions and can in fact provide certain benefits to children who play them.

Computer Games Get Children to Think

Although there seems to be conflicting opinions over the beneficial aspects of computer games for children, the fact remains that many computer games enable children to develop their thought processes. There are particular games which really get kids to think such as word games. Word games come in a variety of types including crossword puzzles or Scrabble-type games. These games are ones that produce no harmful effects for the children and help them to improve their vocabulary while having fun.

Some Games Help Children with Their Spelling

There are many skills children can improve upon by playing computer games. One skill in particular which children can improve upon by practicing is that of spelling. Many computer games focus on words and vocabulary which help children learn how to spell a variety of words and improve their spelling on the words which they already know. Spelling is an important part of an individual's life and improving this skill at a young age will make a big difference.

One game in particular which will help children improve their spelling is online Scrabble. This entertaining game is one which makes children spell words and use their minds to come up with new words. There are varying levels of Scrabble which one may increase each time that they play this game online. Spelling skills are definitely ones which can improve through the use of online games.

Aid in Improving Problem Solving Skills

Good problem solving skills are important for individuals of all ages but especially children. Improving problem solving skills can be done in a number of ways and one way in particular where individuals can work on their problem solving skills is by playing logic games and other thought provoking computer games. Playing these types of games online are beneficial for a few different reasons. First, the child who plays these games online can do so alone and does not have to have another individual to compete against, as the computer will provide automated competitors. Secondly, one who plays games such as these online versions will find that there are a number of different games to choose from and one can always locate a new game to play should they complete the one which they are currently working on.

Summary

Children constantly need to be enlightened and entertained and both of these things can be accomplished via online games. Not only do games such as these enable the child to have fun but they provide an educational basis for the kids as well. What better way to educate a child than by way of a technique which adds in the fun factor as well.

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Challenging Minds with Games

by Sandy Baker

Do you have a favorite thinking game? As a child growing up, I used to love to play games that were puzzles, something to challenge me not physically but challenge my mind. We used to do simple things like create objects out of clouds or find out what would happen when too much water was added to the mud pie. Nevertheless, it seems that many children in our society today are rather uninterested in those types of games. They now just do what the Game Boy tells them to.

Recently, playing a Game Boy game, I found it to be amazing that the game was so simplistic in that it often told me what to do when I was lost or maybe unsure of what to do next. Now, I am not a regular player nor do I know if this is common, but what happened to the fun of trying to figure the puzzle out? How do you get through the door or find the missing item? You keep trying until you do, right?

The good news is that you don't have to allow your children's brains to go whoosh! You can offer them computer games that are more mind challenging rather than time fillers. Games like Mah Jong encourage people (children included) to develop a plan for solving the problem at hand. This plan is one that will keep you focused on the goal ahead and keep your brain trying to figure out the next move. There are hundreds of others that use all sorts of skill including solving problems.

So, just what does all this mean for you? Should you give your child these mind challenging games and rip away the games they currently play? Unless you are out for them to hate you, we don't recommend that. But, allow them to have the ability to access these games and you may find that they are often drawn to them. Children's minds are like sponges, soaking up whatever is thrown at them. So, they don't find their own puzzles to play with anymore. That doesn't me they don't need those problem solving skills.

Have you ever been in an environment where a child just can not do anything for themselves? They need mom or dad to tie their shoes. They need mom or dad to fix their problem with friends. They can not solve their own problem. This is a large problem and one that parents need to take notice of. Can playing computer games that encourage problem solving skills really help? They are not the whole answer but they can be part of the solution.

What you can do is provide games like puzzles, word, math and even card games that children can play on the web or download them to your computer. These will help to strengthen their skills in problem solving, in dealing with reactions, and in preparing for the unknown. Guess what? It's also a really fun thing to do with your kids too! Make it mean something even more by playing along with them!

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Magic Encyclopedia


Description:
Explore a magical world and reveal an exiting adventure in Magic Encyclopedia, a brain-bending new hidden object game. The story begins when Catherine, the top student at the school for budding wizards, receives a strange message written on the wings of a paper bird. Unfolding the letter sets her off on an incredible search for her brother and a quest to stop the manifestation of a powerful evil that will take her around the world. Search gorgeous, hand-painted scenes, solve cunning puzzles, play challenging mini-games, and discover the startling end to this amazing story. Relaxing and filled with fun, Magic Encyclopedia is a wonderful adventure for Hidden Object fans. Begin your journey in the pages of Magic Encyclopedia today.
Full Version Features:
  • Unlimited Play
  • Over 25 Vivid Levels
  • Original Storyline
  • Hundreds of Objects to Find and Use
  • Gorgeous, Hand-Painted Scenes to Search

System Requirements:
Windows ME, Windows 2000, Windows XP, Windows Vista / 800 MHz / 256MB RAM / DirectX 9.0

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Battle Rage: The Robot Wars


Battle Rage is the third person shooter with elements of the beat’em up game that allows a player to control giant robots. Battles between the robots take place on carefully selected battlegrounds and they are short, quick, brutal skirmishes. The player can fight alone (versus one, two or even three opponents) or in the team with one sidekick. Every machine has own weapons (for melee and distance combat), additional weapon types can be collected on the arena.

The player can modify robot parameters in the single player mode as well as in the multiplayer to fit it possibilities to his/her own fighting style. Also many new, powerful robots will wait for the player to unlock in the story mode.

Game features:

* Single player and Multiplayer modes
* Arcade mode with a separate Storyline for each of the robots characters
* Robot Customization
* Compelling mechanics (Rage, Rush, Power Traingle)
* Special Attacks (push, stun and other unique abilities for each robot)
* Robots allowed to fight with 3 weapons at the same time (two ranged and one melee)
* 8 different robots
* 20 weapons
* 10 arenas

Size: 1 CD, 489 MB, sr-brage

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part1 .. part2 .. part3 .. part4 .. part5

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Brave Dwarves 2


The second mystical adventure for the two Brave Dwarves! Help them save Fairyland, one more time, as you fight your way through forests, dungeons and secret passages. You can play as either Frederik, the Magician or Throwald, the Warrior each with their own special powers and abilities. Collect gems, coins and other treasures to use to upgrade your weapons and strengths. With 16 unique maps to explore, Braves Dwarves 2 will not disappoint! Download and play the free full version of Brave Dwarves 2 by clicking the 'Free Download' link on the left. At GrandMatrix all downloads have been checked to be free from viruses, adware and spyware.

At the end of the 60 minute free trial period you have the option of purchasing the unlimited version for only $19.95 from a secure server. The link to purchase the unlimited version can be found in the game, or you can use the 'Purchase Now' link on the left. All games comes with a 30 day money back guarantee and no additional downloads are required. GrandMatrix also supports the World Wildlife Fund and with every game purchased through this site we make a donation to the WWF.

System Requirements
OS: Windows 98, Windows XP, Windows Me
Memory: 32 MB
CPU: P 400
Video: 8 MB Video Card

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Daycare Nightmare: Mini-Monsters


Monsters love their babies, too! That's why they need a first-rate daycare center in Monster Town. Help Molly tend to cooing ghost babies who scare their friends when they get mad, adorable little witches who play foul tricks on their playmates when they don't get their way, plus sweet mini-mummies, burly baby kongs, ferociously cute werewolves and cuddly blobs. Happy monsters mean bigger tips, sad monsters mean mayhem! Keep this daycare from becoming a nightmare! Download and play the free full version of Daycare Nightmare: Mini-Monsters by clicking the 'Free Download' link on the left. At GrandMatrix all downloads have been checked to be free from viruses, adware and spyware.

At the end of the 60 minute free trial period you have the option of purchasing the unlimited version for only $19.99 from a secure server. The link to purchase the unlimited version can be found in the game, or you can use the 'Purchase Now' link on the left. All games comes with a 30 day money back guarantee and no additional downloads are required. GrandMatrix also supports the World Wildlife Fund and with every game purchased through this site we make a donation to the WWF.

System Requirements
OS: Windows XP, Windows Vista
Memory: 128 MB
DirectX: 7.0 or later
CPU: P3 700

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Puzzle Hero


Embark on a thrilling and amazing journey in this unique game! The Hero in you must save your kidnapped brother, Tristan, by freeing him from Zalock and his evil Army of Darkness! Outwit the puzzle and battle more than 50 mystical monsters that guard the road to the Kingdom of Fog. Increase your power by gathering gold and using it to shop for magical amulets, an amazing selection of weaponry, armor, and clothing accessories. Adventure and glory await you in Puzzle Hero! Download and play the free full version of Puzzle Hero by clicking the 'Free Download' link on the left. At GrandMatrix all downloads have been checked to be free from viruses, adware and spyware.

At the end of the 60 minute free trial period you have the option of purchasing the unlimited version for only $19.99 from a secure server. The link to purchase the unlimited version can be found in the game, or you can use the 'Purchase Now' link on the left. All games comes with a 30 day money back guarantee and no additional downloads are required. GrandMatrix also supports the World Wildlife Fund and with every game purchased through this site we make a donation to the WWF.

System Requirements
OS: Windows 98, Windows 2000, Windows XP, Windows Me, Windows Vista
Memory: 256 MB
DirectX: 8.1 or later
CPU: P900
Video: 3D Accelerated Video Card

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Alice Greenfingers 2


Alices lazy uncle has finally decided to do something about his decaying farm. Gentle and faithful as always, Alice packs her bags and sets off for a new season down at Uncle Berrys place. Help Alice save the farm, in the game where you're always free to do things YOUR WAY! Grow more than 12 different crops and enrich your farm with many different types of animals and livestock in this brand-new Alice Greenfingers adventure! Download and play the free full version of Alice Greenfingers 2 by clicking the 'Free Download' link on the left. At GrandMatrix all downloads have been checked to be free from viruses, adware and spyware.

At the end of the 60 minute free trial period you have the option of purchasing the unlimited version for only $19.99 from a secure server. The link to purchase the unlimited version can be found in the game, or you can use the 'Purchase Now' link on the left. All games comes with a 30 day money back guarantee and no additional downloads are required. GrandMatrix also supports the World Wildlife Fund and with every game purchased through this site we make a donation to the WWF.

System Requirements
OS: Windows 98, Windows XP, Windows Vista
Memory: 128 MB
DirectX: 8.0 or later

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CPU: P500

Action Ball 2


The all-new Action Ball 2 is a no-holds barred arcade game that blends the hottest brick-busting action you've ever seen with the thrilling battles of space shooters! As you use one of four selectable paddles to hit one or more balls toward eye-dazzling arrays of destructible objects, you'll also have to battle four new robots that are out to foil your efforts. Can you handle hot brick-busting action and thrilling battles in space? That's what Action Ball 2 is all about! Download and play the free full version of Action Ball 2 by clicking the 'Free Download' link on the left. At GrandMatrix all downloads have been checked to be free from viruses, adware and spyware.

At the end of the 60 minute free trial period you have the option of purchasing the unlimited version for only $19.99 from a secure server. The link to purchase the unlimited version can be found in the game, or you can use the 'Purchase Now' link on the left. All games comes with a 30 day money back guarantee and no additional downloads are required. GrandMatrix also supports the World Wildlife Fund and with every game purchased through this site we make a donation to the WWF.

System Requirements
OS: Windows XP, Windows Vista
Memory: 256 MB
DirectX: 8.1 or later
CPU: P 1.0GHz

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